Locutus {EWZ}

Anzahl der Beiträge: 46 Anmeldedatum: 2009-02-15 Alter: 49 Ort: Heerhugowaard Holland
 | Subject: To Deploy... Fri Mar 06, 2009 1:57 pm | |
| DeployablesHow does the deployment system work? In a nutshell, here's what I've gathered from the Public Beta and forum discussions:
- Three classes from each side can call in deployables
- GDF Engineers/Strogg Constructors deploy Defense Turrets
- GDF Field Ops/Strogg Oppressors call in artillery assets
- GDF Covert Ops/Strogg Infiltrators call in sensors (aka radar)
Only one deployable may be in play per player at any given time. If a player changes class, any deployable already on the ground will self destruct (including supply crates). There is no effect if a player dies. Deployables can only be deployed outdoors and inside of friendly territory. What is considered friendly territory will change as the map progresses. If territory changes hands and your deployables end up in enemy territory, they will self destruct. To deploy an asset, select your Deployment Tool (6) and Fire (Mouse1). You should see a wireframe of your deployable and green and red patches marked on the ground. The green patches indicate a permissible deployment site; the red patches indicate non-permissible deployment sites.
| Non-permissible location | Permissible location |  |  |
Move your crosshair to move the wireframe to a suitable spot then click Mouse1 to select. Use your F key to select from the different types of deployables for your class. Deployables have a 170 degree arc of awareness. The double yellow arrow marks the front. Drag the mouse to rotate your deployable so it's facing the direction you want. Click Fire again to call in the deployable. If you're successful, you will get an audible acknowledgement then you will see a while outline of your deployable waiting to be dropped in.
| Direction selection | Deployment confirmation |  |  |
Deployables can be damaged by any weapon. Deployables can be disabled before they become destroyed. When disabled, the deployable is still in place and is repairable by ANY friendly GDF Engineer or Strogg Constructor. If the deployable's health goes to 0, then the deployable is destroyed and a new one must be deployed - by an GDF Engineer or Strogg Constructor who doesn't already have one deployed. EMP and Scramble grenades will disable a deployable for 30 seconds; hacking a deployable disables it for 60 seconds and doesn't consume a grenade. Deploying a second deployable will result a confirmation message then the destruction of the original deployable. Deploying any deployable involves the item falling from space (Strogg) or being brought in by the Magog Sky Crane (GDF) so there is a considerable delay from the time a deployable is requested to the time it is active and ready to kill bad guys. Generally speaking, deployables have a 170 degree FOV. This means that if you approach it from outside its FOV, it won't engage you unless you attack it, in which case it will rotate and defend itself. Once it kills you, it will return to its original facing.
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